Friday, July 22, 2011

Stop Motion Animation

blog 4.2

blog 4.3


I liked the concept and story line of our game. Even though it had similar characteristics, our idea was different from any of the RTS games on the market today. It used plant/ animal hybrids, which I think would probably be the most interesting aspect of the game. I think our presentation went decently. I think the mechanics of the game could have been explained better. I think our presentation of the mechanics was too vague. If we made them more specific it would be easier to understand. I also think the objectives were not explained enough. If we had more visual elements, I think the class would have had a better picture of our game. I think the goals were well explained. In RTS games the goals are very simple; you start off with a set amount of resources, you build a base/army, and then you invade your opponents to obtain more resources. The more resources your faction has, the more powerful they will be. I think the most difficult aspect to describe were the objectives of the game. Our game was very detailed and the objectives just were not explained as well as they should have been. There were some aspects to the game, like the characters, that made sense to us but did not make sense to the class. But despite that, I think our presentation went fairly well.

blog 4.1

http://artistmdia.blogspot.com/2011/07/mdia-203-project-3-animation.html?showComment=1311314756300#c7265824071223900161

http://mediarox203.blogspot.com/2011/07/stop-motion-good-vs-evil.html?showComment=1311317210490#c1231931104098743719

http://sh269608.blogspot.com/2011/07/my-stop-motion.html?showComment=1311322434419#c2558340892596150885

Friday, July 15, 2011

blog 3.1



          I was first drawn to this image by the eerie feeling it provoked. I love horror movies and creepy things so this image was perfect.  I framed the image with slightly blurred edges and I brightened, making it more blown out. Both images are ambiguous. They are both of a tree and a wall, but you are still unsure of what is going on in your surroundings. I framed the image this way so it would be a little more ambiguous than the original. The brighter white color increases the visual intensity of the image. The original image has a darker tone, making it less intense. They are both of a tree and a wall, but you are still unsure of what is going on in your surroundings. There is both contrast and affinity in the images. There is contrast between the light and dark colors. The affinity occurs with the lines in the image. The tree and the wall are both vertical, linear lines. Although the tree and the wall create vertical lines, the horizon line creates a horizontal line, creating contrast between the lines.  The original image has more depth cues.  The reframed image is blown out and makes the small tree on the horizon barely visible. The fog is also more visible in the original image. The fog creates texture and adds more dimensions to the image. The dark colors are more foreboding in the original. I changed the color in the image slightly; it has a blue tinge. The colors blend better in the original.  I think the artist framed up this shot this way to give the picture more depth. The artists wanted the audience to question the picture. The ambiguous nature of the shot keeps it mysterious and people are allowed to develop their own conclusions about the image.